Check Why a Building Stopped
- Check the paused state.
- Check the network connection.
- Check for free Drifters.
- Check for an input shortage or full output storage.
| Check | What to inspect |
|---|---|
| Building state | Whether the building is paused. |
| Network | Whether its connection is complete. |
| Labor | Whether free Drifters are available. |
| Storage | Whether inputs are missing or output storage is full. |
Assign Fetchers to a Specific Source
- Assign one Fetcher route per input relationship.
- Green, yellow, and red routes show high, medium, and low route efficiency.
- Use warehouse hubs for longer supply chains.
Protect Labor and Cohesion
- Pause low-priority production to release workers.
- Avoid unnecessary All Hands on Deck labor.
- Cohesion reaching zero ends the game.
Expand Pirate Camps Deliberately
- Each camp serves residents in its own area.
- Prepare housing, a Galley, a Tavern, and logistics together.
Plan Around Piers and Consumers
- Cluster related production.
- Support Pier material and crew-upkeep demand nearby.